How to setup the camera angle FOV for the editor BP viewport camera? To prevent fisheye lens

Hello,
I’m making my very first question here.
I notice that in EU5, the editor viewport is not the same as the blueprint editor viewport.
I set up the editor’s angle field of view to a more axonometric 90° so that it does not look like a fisheye.
But looks like there is no option for changing the FOV in the viewport of the blueprint editor or turning it to axonometric.
I’m scrolling the mouse wheel for zooming but has a different effect compared with the general scene viewport.
Is there a way to set up the BP editor viewport camera FOV?

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Hey @mattano,
I believe the options for changing the viewport for blueprints are the same as the Level Editor. My best advice even after digging through the editor preferences system settings is to maybe try restarting Unreal because it seems the blueprint preferences refer to the graphs themselves.
I hope some of this can be of help to you.
-Zen

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