How to setup projectile collision

This seems like it should be simple but I can’t figure it out. I have a simple spawn actor that spawns the bullet and when the bullet that has a box collision component hits a character, the character prints that it is hit and moves/teleports. How can I set it up so that it prints “hit” but it doesn’t move?

How can I set it up so that it prints
“hit” but it doesn’t move?

Huh? Don’t move it then? What am I missing?

This sounds very strange, indeed. I’m curious. Hit characters shouldn’t and do not move by default.

Image from Gyazo

Is there any script in the project that makes the character move / teleport?

When it is hit by the projectile, it teleports i’m assuming because of the collision but I need it set up in a way that makes the character not teleport when hit by the projectile

This is the entire bullet blueprint

And this is the entire Character blueprint I use

Maybe it could be a default collision set up for the character that I use which was from the Animation starter pack by Epic Games?

Yeah, it still moves

Can you disconnect Tick and check whether the character still moves when you hit it?

Make the box collision of your bullet the root component of the actor (drag the component “Box” onto “DefaultSceneRoot” in your “Bullet” blueprint).