Hi! Is it possible to setup constraint to behave like a really tight hinge, but with some freedom when pushed?
Like in this demo:
Hi! Is it possible to setup constraint to behave like a really tight hinge, but with some freedom when pushed?
Like in this demo:
I don’t think so, I have never seen this behaviour in UE4 physics. You would probably need to make/edit something in C++, although I don’t know how you would do that.