How To Setup Lyra Game Online Multiplayer UE5

i want to play this game with my friends but this game is not able to be multiplayer i followed all the documents properly but still it is giving me some errors if any of you know that How can it be multiplayer, then tell me about it or send me the complete guide video, thank you very much.

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Hi. I wish I could help. It looks like online multiplayer is disabled by default. Sounds like we have to modify engine code to get it to work which is beyond me.

By default, Lyra uses the Null subsystem, which only supports multiplayer in the editor or on local area networks

Quote from here.
https://docs.unrealengine.com/5.0/en-US/common-user-plugin-in-unreal-engine-for-lyra-sample-game/

Sorry for my bad english! My name is … Good afternoon! I’m with Lyra and I’d like help with the project, as I’m not a professional 5 and I don’t have much knowledge of the Unreal program. But I would like to export the game and I’m having trouble making the game 4 x 4 4 or 5 or 6… is it possible for 5 friends to play together? If you can help me with my doubts or teach me, can you send the contact? People who can help me. Thank you so much!

Lyra - this is a cruel joke on users Uneral Engine. When trying to compile any type of online game, we get a mocking message - " PackagingResults: Error: LyraGameEOS modifies the value of CustomConfig. This is not allowed, as LyraGameEOS has build products in common with UnrealGame." And no description of this problem in the documentation or anywhere.
Who was it even made for? What for? Most cynicism, this is a widget for the list of authors. Authors of what? Something that can never be compiled as a gaming network product? It’s not funny. This kills the credibility of Epic. What’s next? Spoiled humanitarian food?

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Hello, for those of you who are interested in online multiplayer games and not just local. I have created a plugin for lyra with everything you need, it’s called Trilla EOS Epic Games. Login with EOS, Peer2Peer, join friends games, send games to friends and much more. Demonstration video: Lyra Unreal Engine 5 Multiplayer, lobbies, friends, join friends, Party, sessions, and much more. - YouTube

I’ve also modded Lyra for first person camera, vehicle driving, tank combat, drones, custom characters and much more. More information here: Lyra Unreal Engine 5 Authentic first person and third person camera plus sprint. Gamestrilla. - YouTube

All the best,

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EOS packaging modifies the config stored in the engine, but if you installed UE5 with epic games launcher, it won’t allow you to modify the engine. You need to download the engine source on github (Downloading Unreal Engine Source Code | Unreal Engine 5.0 Documentation), then run the downloaded Setup.bat. Once that is done, you can follow instructions here: Using Epic Online Services with Lyra Starter Game | Tutorial

So you won’t need to modify the engine code yourself, but you’ll need to use the github engine version to have a “custom” engine for your project.

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; () being solo indi dev switchin from unity to unreal is awesome and possum all at the same time. Thanks for the info RusticSam…
im certain this is the solution , attempting now, will update afterwards.

HI, I have a game built in Lyra. I have the EOS developer stuff all set up. I have the unreal engine source code. but the rest of the set up seems retardedly impossible. like modifying lyra source code, inside unreal engine source code inside visual studio…like who the hell is able to actually do this??? is this a joike?

you can use open target pc IP command in console to join your friends game. he will need to have port oprn and share his net ip with you

Im updating Lyra source regularly so trying not to touch any c++. you can get updates from github but they are not working in 5.1 anymore, you would have to update your engine source