how to setup interaction system for a third person fixed camera game

I know how to use the line trace to send the interact message for first person and third person games, but my current project is using a fixed camera. I simply want the interaction to happen when the object is in range and the player presses E. Using the line trace wont work here so I’ve added sphere collision but neither the sphere trace or on component overlap will work. the sphere trace either interacts with everything or nothing, and the sphere collision is interacting with nothing

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By “interacts with everything or nothing” do you mean it uses all interactables in the spheretrace simultaneously or every actor regardless of whether they should be usable? If you’re using a multisphere trace that’s just finding multiple things and want to filter out the closest one, you could use begin and end overlap events to add and remove actors from an array var called “potential interactions” or some such, then have the E key do a “find nearest actor” from the array and interact with result if valid.