How to setup Dynamic Single Delegate (with RetVal) to make it bindable from Blueprints?

Hey @andkiller,

This would indeed avoid the need of using property specifiers on the Delegate itself.

However, if I understand right, the outcome is pretty much the same. You’re just providing your very own setter function, same as the one that would be generated automatically. Also, after all you gotta use a specifier on the BindSomeFunc, if you want to make it accessible from Blueprints.

Not a big fan of this solution, unless I’m missing something here. Please, tell me, if I do!

Thanks thought, it’s still a valid alternative.