How to setup cross-compilation toolchain for linux packaging

I want to package the linux client and server following below tutorial:

but When I buit linux server with VS. there is following errors

Error 1 error : Unable to instantiate instance of ‘SubstanceCore’ object type from compiled assembly ‘StormUnitedServerModuleRules’. Unreal Build Tool creates an instance of your module’s ‘Rules’ object in order to find out about your module’s requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> UnrealBuildTool.BuildException: ERROR: Platform not supported by Substance

I just setup the linux toolchain like following steps

1, set up the windows enviroment for toolchain forder director
2, click install.bat forder.
3,rebuild the source code



Hi ryuikuya,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.