Hello everyone, I have a question about constraints in skeletal mesh. There is no angular offset option so the only way to get a desirable result is to use parent transform. But it meses up the mesh axes so when constraint is locked, the mesh is also locked at an angle. Is there any possibility to switch between two transforms or make the mesh component angular offset? I really don’t understand why there is no option to make custom angular limits.
This is a video demonstration of the problem: (https://youtu.be/XHJPcvX_jLU)