Dear UE Comunity,
I have few questions about making configurations for Chaos Vehicle:
-
How can I setup the car settings via blueprint? For example, I want to change torque curve or set gear ratios in construction script. I tried to find this parameters in Vehicle Movement component and in casted ChaosWheeled class, but I can get only get more common things like what is current gear .
-
How to make turbo or nitro implementation for a car? What I found is directly add force to whole object, so if making in that way I must have duplicate variables. First one manualy setted in VehicleMovement component and second in variables which also must be setted manualy.
What I want is to get torque from Chaos Vehicle and after calculation somehow give boosted values to it.
In summary, I am not asking about whole work, only how to get or send more specific values in the Chaos Vehicle via Blueprint. I know that mathematical calculations they are all in the internet.