How to setup Chaos Vehicle via blueprint

Dear UE Comunity,

I have few questions about making configurations for Chaos Vehicle:

  1. How can I setup the car settings via blueprint? For example, I want to change torque curve or set gear ratios in construction script. I tried to find this parameters in Vehicle Movement component and in casted ChaosWheeled class, but I can get only get more common things like what is current gear .

  2. How to make turbo or nitro implementation for a car? What I found is directly add force to whole object, so if making in that way I must have duplicate variables. First one manualy setted in VehicleMovement component and second in variables which also must be setted manualy.

What I want is to get torque from Chaos Vehicle and after calculation somehow give boosted values to it.

In summary, I am not asking about whole work, only how to get or send more specific values in the Chaos Vehicle via Blueprint. I know that mathematical calculations they are all in the internet.

Bumping this thread as I’d like to know if there’s anyway to achieve the first point without editing C++.

So far it seems like all the options set in “Mechanical Sim” are not available from the blueprints !