I’m attempting to create a custom Pop Up Device widget using the Modal Dialog Variant widget class. It’s found in the User Interface section when creating a new blueprint.
I’ve got the actual visuals of the widget to work by using the new ‘Template Override Class’ on the Pop Up Device.
However, clicking on the buttons does nothing. I’m using the UEFN Quiet Buttons for the buttons. I’ve tried everything under the sun, from naming my buttons to Button1, Button_1, Button01, to messing around with Widget Bindings, none of those seem to work. I’ve hit a roadblock here, has anyone gotten something like this to work?