How to setup button events on custom Pop Up Device widgets?

I’m attempting to create a custom Pop Up Device widget using the Modal Dialog Variant widget class. It’s found in the User Interface section when creating a new blueprint.
image

I’ve got the actual visuals of the widget to work by using the new ‘Template Override Class’ on the Pop Up Device.

However, clicking on the buttons does nothing. I’m using the UEFN Quiet Buttons for the buttons. I’ve tried everything under the sun, from naming my buttons to Button1, Button_1, Button01, to messing around with Widget Bindings, none of those seem to work. I’ve hit a roadblock here, has anyone gotten something like this to work?

Those buttons currently only work with Verse and because the Widget/Verse workflow isn’t implemented yet - clicking them wont do anything.

2 Likes

Darn it. I’ll just have to add the buttons through code but keep the rest of the hud this way. Thanks!

1 Like

I’m not sure if it’s too late, but there’s a tutorial on Richytoons yt channel that he explains how to do that.