show me the way to setup Android platform with TADP 2.0r8.
Is that ok If I use TADP 3.0r2?
By the way, Anyone can show me how to use UE source code to install Android platform. It’s take me 3 weeks to install it but I’ve not done it, yet
Which NDK target I have to install? (32-bit target or 64-bit target)
Sorry about my questions, but I really don’t know what I have to do. :’(
I am going to need a bit more information from you on this issue. Are you asking if, by following the tutorial, you will be able to Package and deploy for an Android device?
Also, What source build from GitHub are you currently using? I would not recommend using anything but the latest ‘promoted’ build. The ‘promotable’ builds can cause issues with your projects and package of your projects.
By following the Tutorial, you should be able to package and deploy for an android device. It provides a route for both the Binary build and the Github Build location for the NVIDIA SDK. You want to use the 64 bit, also.
The TADP contains the NDK, JDK, and the Ant, so you will have to use the TADP to install those pieces. I am not sure of any other location to download those items other then the TADP currently.
I have reached out to a fellow developer for a bit more information on this issue. Here is a summary of what was said:
It sounds like you installed the parts yourself instead of with our provided TADP so the environment variables were likely not set when you did the compile; it is necessary at the moment for android to be available. Also, I’m assuming you meant “Development Editor” “Win64” (rebuild), then “Development” “Android” (build).
You would need to make sure that you are using either ndk-9c or ndk-9d, not the latest ndk-10 (they changed the toolchain paths) with 32-bit, NOT 64-bit toolchain (32-bit is what is in TADP). Android SDK should be 19, not L.
Let me know if this helps with your issue. Thanks!