How to setup and invoke post-process shader in c++?

Found what you where talking about (calling specific function from custom node)! Apparently, i had to include my shader .usf to MaterialTemplate.usf to be able to reach its namespace. This isn’t perfect solution, but atm this will do.
Thank you so much, you gave me hope!
I’ve found another global shader example, so i again will try to create post-process via c++, while my teammates use this variant.