How to setup an enemy hit reaction?

I’m going around in circles trying to figure this out…

All the tutorials I see, are Player 1 colliding with a dynamic object. Ok I got that working, now how do I make them collide with Player 2 for a punch hit reaction?

Do I put the hit reaction in the Attacker’s BP, In the victim’s BP, or in a separate BP that both can reference?

How do you detect what type of move hit the enemy to get the proper hit reaction? Punch = Whiplash, Sweep = Fall down, etc.

Any ideas?

Looks like I found an answer, using the Blueprint Interface.