Hi, I would like to know how to setup a vehicle for a mario kart like ? (easy to drive with lots of maniability).
With no drift, with a really good inertie, acceleration etc
Thank you !
Hi, I would like to know how to setup a vehicle for a mario kart like ? (easy to drive with lots of maniability).
With no drift, with a really good inertie, acceleration etc
Thank you !
I saw it but I dont understand … I’m french and its difficult to understand all things in this video. But he doesnt explain for a mario kart like with nice maniabilty and inertie…
I saw it but I dont understand … I’m french and its difficult to understand all things in this video. But he doesnt explain for a mario kart like with nice maniabilty and inertie…
I would suggest to check out this video series about the vehicle setup:
And then it will be all about playtesting I would suggest. :)ah ok, pas de probleme
The workflow will be the same, but you need different numbers in some settings.
Just try to build a functionable car. When this works then try to get the mario cart feeling. Try to adjust one part of it after another. When i worked on a vehicle it was the same. Most of the time it is just testing out the numbers and adjusting them afterwards. I had the feeling that it is dependent on so many factors that there is no “the one right setting” it is dependent on so many factors.
Just start with a car that can drive and work from that point on
My car is working. I have my wheeled vehicle BP, my 2 class of wheel (front and back), but I dont find the acceleration, the maniabilty and inertie. I try to modify some things but I dont get there…
I think the inertia can be set in the wheel BP, I have worked with vehicles a long time ago, so I may be wrong. Check out this video here (and the following in the series) there everything is shown.
most of it is set within blueprint scripting.
I watched the video, the acceleration is quite better, but I dont get a good arcade vehicle for a mario kart like. This is so difficult to turn, this is so realistic … I dont know how to do
Yeah but he doesnt show anything on ue4 .This is difficutl to understand for me
I’ll watch it
I watched the video and another too. I saw they did it with a pawn and not a vehicle blueprint class !
I watched the video and another too. I saw they did it with a pawn and not a vehicle blueprint class !
ah ok. Yes that makes sence. I hope, I could point you in the right direction