I’m trying to test the new ambisonic playback functionality in 4.19 but so far I haven’t been able to get it to work. So far this is what I’ve tried:
- With the new audio engine enabled, I created a new project, enabled the Oculus Audio plugin (restarted) and Imported a 4 channel b-format audio file (had to convert it to 16 bits first since 24 is not supported).
- In the sound wave asset settings, I checked “isAmbisonics”
- Under Sound Submix I created a new submix and in it I set the “Ambisonics Plugin Settings” with a new Oculus Ambisonics Settings and set the channel format to Ambisonics.
- Dropper the file in the scene and played
The result is that the audio file plays but it’s not decoding. Removing the Sound Submix asset doesn’t make a difference. What am I missing? I also tried adding an Attenuation asset but I also couldn’t hear a difference.