How to Setup AI Physics Based Hit Reactions?

Does anybody know how to setup a hit system similar to Blade and Sorcery? I’ve got my character mostly setup, but am not sure where to begin with hit reactions. I’m assuming the results I’m after would be setup using IK, but I’m having trouble figuring out how to set it up properly so physical impacts at different speeds will affect the upper body. Any suggestions on this setup or different approaches would be greatly appreciated.

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Hi there,
You want to setup physical animations. There are few videos showing the setup in case you are interested in.

Single video:
Lets Create Physical Animations - Blueprints #15 [Unreal Engine 4 Tutorial] - YouTube

Series:
Unreal Engine - Physical Animation Hit Reactions W/Trigger (Part 1) - YouTube
Unreal Engine - Physical Animation Hit Reactions W/Trigger (Part 2) - YouTube
Unreal Engine - Physical Animation Hit Reactions W/Trigger (Part 3) - YouTube

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Ah, thank you so much!! I completely forgot that physical animations existed.

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Glad it helped. Keep up the good work.