I have a github repository, and an unreal engine project with files on my hard drive.
How do I commit this right? With an unreal engine integration fully operational?
I tried finding some tutorial, but from what I managed to google: 95% of tutorials are about compiling UE from the source, and remaining 5% are about using some old plugins ~_~
I’m terribly sorry for necroposting, but this comes up as the second link on the Google.
In your wiki article you’re describing things for (not yet existing) project. But what if I already have a project? How would I go about it?