Hi everyone. I’m actually student in a Game Design School in France and begginner with UE4. We have a technical challenge, we need to make a copy of MarioKart (Nintendo 64) using UE4. I tried to understand the wheeled vehicle preset but it looks really complicated for me so I try to create the kart my self using an empty project.
I try to move a BoxCollider using physics. I succeeded to move the BoxCollider in this forward vector by adding forces. But I have a problem when I try to turn with “Set Angular Velocity Node”, the forces on the BoxCollider dont change direction so the BoxCollider rotation on himself but it still move in the same start direction.
I tried using “Add Torque”, it works when the BoxCollider is in the air but when it touches the ground the rotation dont work anymore.
I dont know if it is possible to change the direction of active forces on the BoxCollider by Blueprint. Or maybe there is other way to simulate the kart ?
Do not hesitate to ask me questions if you need more informations, I hope my english is understandable.
Thanks you