will108
(will108)
June 5, 2023, 9:17pm
1
Hi,
I have a character that I want 100 instances of and the Blueprint I setup references the object, but when I copy/paste (Alt + move) the dup instance has a new name, and when I rename it to the original to use the same BL, it breaks!
Surely you can have the same object in a scene many times?
Thanks
Willl
1 Like
That’s like saying ‘surely we can all have the same phone number?’
Try ‘get all actors of class’ followed by a foreach loop, and then play the animation on each.
1 Like
will108
(will108)
June 6, 2023, 8:56am
3
Cool, thanks but I cannot select the right mesh under Actor Class, only the ‘Zombie Main BP’, not the ‘Zombie_Idle_animation’, so it won’t work:
Unless I have plugged it in wrong? (very likely!)
Cheers for replying.
Will
1 Like
will108
(will108)
June 6, 2023, 12:03pm
4
Can I add them all into 1 node?
From the foreach loop, you have to drag ‘array element’ and then search for ‘skeletal mesh component’ so you can play the animation on each one.
1 Like
will108
(will108)
June 6, 2023, 2:05pm
7
Absolute star!
Thank you very much!!!
Will
1 Like
system
(system)
Closed
July 6, 2023, 2:06pm
8
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