How to setup 1 instance of an object and not a new instance everytime?

Hi,
I have a character that I want 100 instances of and the Blueprint I setup references the object, but when I copy/paste (Alt + move) the dup instance has a new name, and when I rename it to the original to use the same BL, it breaks!

Surely you can have the same object in a scene many times?

Thanks
Willl

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That’s like saying ‘surely we can all have the same phone number?’ :slight_smile:

Try ‘get all actors of class’ followed by a foreach loop, and then play the animation on each.

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Cool, thanks but I cannot select the right mesh under Actor Class, only the ‘Zombie Main BP’, not the ‘Zombie_Idle_animation’, so it won’t work:

Unless I have plugged it in wrong? (very likely!)

Cheers for replying.
Will

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Can I add them all into 1 node?

From the foreach loop, you have to drag ‘array element’ and then search for ‘skeletal mesh component’ so you can play the animation on each one.

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all jump

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Absolute star!
Thank you very much!!!

Will

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