in the olden days, I could do this…
UFloatProperty *prop = FindField<UFloatProperty>(some class, TEXT("some property"));
void *property_value = prop->ContainerPtrToValuePtr<void>(newValue);
prop->SetPropertyValue(property_value, some number);
But now it says UFloatProperty has no member named SetPropertyValue. In fact, I can’t find any way to set it at all.
How the heck do you set a UFloatProperty in UE5?
TIA,
-Chilton