How to set World Origin Location and the actors references of it via blueprint?

Hello.

I´m trying to make a endless runner and i need to change the World Origin from time to time due to the Unreal distance limit from the origin axis.

I tried to use the set World origin location, but it changes the location of the origin, but don´t reset the reference of other actors, so they keep reaching the limit and get destroyed.

I´ve already tried these two answers:

Anyone knows how to make the other actros recognize the world origin change?
Or if is there another way to change the world origin?

Thanks in advance. Sorry about my english. It´s not my native language.

THIS THREAD might have an answer (another person trying to make an endless runner, by the looks of it)

HeidisDaddyDemon,

Actually, I solved the issue by setting a kill-z to 0 (disabling It).
When i posted the question I was very knew to UE4 and I tough the question was more complex.

I think that what confused me, was that the kill-z was destroying my player in the x axis.

The link you sent is nice. I still working in a runner like game and is good to know that kind os stuff.

Thanks for replying.