How to set width of UTextRenderComponent and enable text wrapping?

First, I have just started working with UE4 and have little to no experience. I apologize if resources already exist which could answer my question.

I am trying to use UTextRenderComponent to display text on the windshield of a car in DReyeVR, a driving simulator. I want to enable text wrapping for it. How can I allow that? I want to be able to set the width of UTextRenderComponent so that I can have text wrapping. How exactly can I implement/enable that using C++? I really appreciate any help you can provide.