How to set widget component to a constant size when setting when the space where its rendered is set to 'screen' ?


I created the widget component called ‘playernamePEPE’ as you can see, and set it the ‘Space’ option to ‘Screen’. This works fine because it rotates to face the player and I can see behind objects. But when I get closer to it, it gets smaller, and as I move farther away from it, it becomes larger. I want to choose a size and set it to be constant and stop from getting smaller or larger. How do I achieve this?

video: Watch 2024-04-27 20-32-47 | Streamable