Hi, I was wondering how I can set my widget as a HUD. All I did to create the widget was call a “Create Widget” inside my player controller and then a “Add to Viewport” node to display it. There is nothing special about my widget, it just has a canvas panel with a progress bar in it.
I was using a Level Sequence and checked “Hide HUD,” but it doesn’t work. The widget still appears and I believe it has something to do with my widget not being a HUD. So I was wondering if anyone knows how to set a normal widget as a HUD so the Level Sequence will hide it when it plays. Thanks!