How to set wheel friction multiplier?

Goodday,

I’m currently working on power ups of an arcade racing game. There is this powerup which deploys an oil spill on the ground. Once you drive over it, you will lose traction for a few seconds. I thought to achieve that by setting the wheel friction really low. But I don’t know how to call the “set wheel friction multiplier” note. I’ve attach a screenshot on how I thought it would work. But this crashes Unreal once I hit the oil patch. The error reads: “Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 763] Array index out of bounds: 0 from an array of size 0”

Any idea on how I should use it? Or maybe a different way to achieve the same effect?


Hey I know this is a old post but did you ever figure out how to use the node? trying to do the same thing, Thanks!