How to set walking/running animations?

Hey guys. In case you don’t know me, all you need to know is that I’m new to Unreal Engine ahahahah

So, I have put a new character with new bones into my project, but it doesn’t have any walking/run animation (any at all), so, in-game, her animation is just the T-Pose (even though I can still walk, but with no animation).

I made myself the standing, walking and running animation in 3dsmax, and I managed to import them to the editor, and they look great.

I just don’t know how to make them work in-game??

I believe I need a Animation Blueprint to apply animations to a model, but I tried to see some tutorials, but they set every kind of animations but walking/running.

Ugh, what do I do?

(I also want to put the standing animation)

Thanks :slight_smile:

You need to control your animation with the character speed and you need to do that in the AnimBP.