Hey guys. In case you don’t know me, all you need to know is that I’m new to Unreal Engine ahahahah
So, I have put a new character with new bones into my project, but it doesn’t have any walking/run animation (any at all), so, in-game, her animation is just the T-Pose (even though I can still walk, but with no animation).
I made myself the standing, walking and running animation in 3dsmax, and I managed to import them to the editor, and they look great.
I just don’t know how to make them work in-game??
I believe I need a Animation Blueprint to apply animations to a model, but I tried to see some tutorials, but they set every kind of animations but walking/running.
Ugh, what do I do?
(I also want to put the standing animation)
Thanks