How to set visibility on UMG?

Hi, I’m working on a game and I wanted to add a little tutorial in the beginning with a UMG telling you one control for something. I was planning on having a trigger box activate the UMG but I don’t know how to do that. I want the UMG to appear when the player is inside the trigger box and go away when the player has left the trigger box. Help!

I assume you know how to deal with collion of trigger box, here node you can change visibility

Try searching more since this is quite easy :slight_smile:

I still can’t seem to find a way to do it. I have a 3D UMG that sets the level mode to show the mouse. Does that make a difference?