How to set visibility of a BP's component in a multiplayer?

Well, now client can’t even press a button to toggle visibility, however, Client still can. I’ve tried to change Custom Event to Multicast or Run On Owning Client, yet only Client sees particle system visible when Client press the button.
One more thing I’ve mentioned : in your custom event node you have First Person Character as a target, however, I have the Blueprint I work in as a target. How did you do that?