How to set UV amounts via Blueprint?

Hey,

I’ve been building a construction script to build modular buildings. I can create the mesh, and set the material but I need to be able to change the UV amounts based on the meshes dimensions.

Any ideas?

Thanks

Paul

You either make the material world aligned, which is great, because everything always fits together:

or you can make a material instance of the material. In which case, you can set the parameters from a blueprint: