How to set up widget blueprint to display variable from actor

I have a Simulink Sim3DActor in my simulation which im pretty sure acts as any regular actor. I have it flying in my world and would like to display some of its variables such as altitude, velocity, latitude, longitude etc on the screen. Right now the values just show 0 and do not change as the simulation plays… Here are my blueprints:
Level Blueprint:


Event Graph for the widget: (I think this is where im not doing it correctly)

This is the custom binding I made to display the value from the cruiser actor:

This is the actor blueprint where I try to extract the altitude latitude and longitude:

Sorry I am new to this, any help would be really appreciated!

I have been able to solve my issue. The solution is in the Event Graph of the widget, you need to set up the Get All Actors of Class block and select the actor class that you wish to extract the variables from. You can see you just need to then select which one of them it is because if you have multiple actors they will be indexed as in the GET block. Finally promote to variable and you can use that as in the original post