How to set up widget blueprint to display variable from actor

I have a Simulink Sim3DActor in my simulation which im pretty sure acts as any regular actor. I have it flying in my world and would like to display some of its variables such as altitude, velocity, latitude, longitude etc on the screen. Right now the values just show 0 and do not change as the simulation plays… Here are my blueprints:
Level Blueprint:


Event Graph for the widget: (I think this is where im not doing it correctly)

This is the custom binding I made to display the value from the cruiser actor:

This is the actor blueprint where I try to extract the altitude latitude and longitude:

Sorry I am new to this, any help would be really appreciated!