Hi guys,
Sorry I am a complete noob at UE4 but I am an experienced sound designer. I have used FMOD and UE4 to some extent before but I cant seem to get the ambient volume to duck when I walk into my box trigger.
Basically I need the outside ambient volume to Duck when the player character walks into a building. Can anyone help, I’m sure it’s not difficult but I can’t seemed to find a quick fix tutorial or any other information to help me.
Thanks