fael097
(fael097)
July 19, 2024, 11:49pm
1
I have an animation blueprint with different Idle/walk/run state machines for each weapon stance, and a blend poses by enum node for switching between them like this:
however, I wanted to play a transition animation when changing between states, such as a holster / draw animation.
What would be the best way to do this?
fael097
(fael097)
July 23, 2024, 2:17pm
2
Ok i was dumb, you just need to play the montage anywhere into the default slot and add that to the animgraph, and it’ll blend just fine
system
(system)
Closed
August 22, 2024, 2:17pm
3
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