How to Set up steam bans for your game

I wrote a bit of code that will ban a player from playing your game. If you want to ban them for certain reason to you.
You can using the below code if you want to use it.

In the file GFxUTFrontEnd_MainMenu.uc in the function OnViewLoaded() add in this code.



//ban items to use for banning players
var private const array<string> BannedSteamIds;
var private const array<string> BanSteamIdsMessage;
var private int BanMessageInt;  

function OnViewLoaded()
{
 local bool IsSteamIdBan; 
 local OnlineSubsystemSteamworks OSS;

   Super.OnViewLoaded(); 
   OSS = OnlineSubsystemSteamworks(PC.OnlineSub);
   //`log("GFxPBFrontEnd_MainMenu::AreYouSteamIdBan() OSS = "$OSS); 
   IsSteamIdBan = false;

   //`log("GFxPBFrontEnd_MainMenu::AreYouSteamIdBan OSS.LoggedInStatus = "$OSS.LoggedInStatus);
   if(OSS.LoggedInStatus == LS_LoggedIn)
   {
     IsSteamIdBan = AreYouSteamIdBan(OSS);//check to see if they are steam id ban
   } 
   else if( (OSS.LoggedInStatus == LS_NotLoggedIn) || (OSS.LoggedInStatus == LS_UsingLocalProfile) )
   {
     PC.SetTimer(0.7, false, 'SteamLoadMsg', self); return;
   }

   if(IsSteamIdBan)
   {
     PC.SetTimer(0.7, false, 'SteamBanLoadMsg', self);
     return;
   }
   //more code here to login, if you have login code or how ever you start the menu.
}


function SteamLoadMsg()
{
  local GFxPBFrontEnd_InfoDialog SteamMsgDialogMC;

     MenuManager.CurViewAlias="SteamworksLoadMsg";
     SteamMsgDialogMC = GFxPBFrontEnd_InfoDialog(MenuManager.SpawnDialog('InfoDialog'));
     SteamMsgDialogMC.SetTitle("Steams Not Running");
     SteamMsgDialogMC.SetInfo("You are not logged into Steam, please login to Steam to play this game");
     SteamMsgDialogMC.SetBackButtonLabel("CANCEL");
     SteamMsgDialogMC.SetAcceptButtonLabel("OK");
     SteamMsgDialogMC.SetAcceptButton_OnPress(SteamMsgDialog_SelectOK);
     SteamMsgDialogMC.SetBackButton_OnPress(SteamMsgDialog_SelectBack);
 }

function SteamMsgDialog_SelectOK( GFxClikWidget.EventData ev )
{
  MenuManager.PopView();
  PC.exitGameCalled();
}

function SteamMsgDialog_SelectBack( GFxClikWidget.EventData ev )
{
  MenuManager.PopView();
  PC.exitGameCalled();
}

function bool AreYouSteamIdBan(OnlineSubsystemSteamworks OSS)
{
  local bool IsGameBan;
  local string PlayersID;

  IsGameBan = false;
  PlayersID = OSS.UniqueNetIdToInt64(OSS.LoggedInPlayerId);
  IsGameBan = CheckifBan(PlayersID); 
  //`log("GFxPBFrontEnd_MainMenu::AreYouSteamIdBan IsGameBan = "$ IsGameBan);
  return IsGameBan;
}

function bool CheckifBan(string InPlayerId)
{
  local int i;
  local bool IsPlayerBan;

   IsPlayerBan = false;
  
   for(i=0; i&lt;Default.BannedSteamIds.length; i++)
   {
     if(InPlayerId == Default.BannedSteamIds*)
     {
       //`log("GFxPBFrontEnd_MainMenu::CheckifBan() The Ban players Name is = "$OSS.LoggedInPlayerName);
       //`log("GFxPBFrontEnd_MainMenu::CheckifBan() The Ban players SteamID is = "$InPlayerId);
       BanMessageInt = i;
       IsPlayerBan = true;
       break;
      }
   }
   return IsPlayerBan;
}


function SteamBanLoadMsg()
{
  local GFxPBFrontEnd_InfoDialog SteamMsgDialogMC;

  MenuManager.CurViewAlias="SteamworksBanMsg";
  SteamMsgDialogMC = GFxPBFrontEnd_InfoDialog(MenuManager.SpawnDialog('InfoDialog'));
  SteamMsgDialogMC.SetTitle("Ban from the Full-On Paintball Game");
  SteamMsgDialogMC.SetInfo(Default.BanSteamIdsMessage[BanMessageInt]);  
  SteamMsgDialogMC.SetBackButtonLabel("CANCEL");
  SteamMsgDialogMC.SetAcceptButtonLabel("OK");
  SteamMsgDialogMC.SetAcceptButton_OnPress(SteamMsgDialog_SelectOK);
  SteamMsgDialogMC.SetBackButton_OnPress(SteamMsgDialog_SelectBack);
}


function SteamMsgDialog_SelectOK( GFxClikWidget.EventData ev )
{
  MenuManager.PopView();
  PC.exitGameCalled();
}

function SteamMsgDialog_SelectBack( GFxClikWidget.EventData ev )
{
  MenuManager.PopView();
  PC.exitGameCalled();
}


defaultproperties()
{
  //you can get steam ids from that players page on steam.
  BannedSteamIds[0]="PlayersSteamId"//personaname &gt; playersname ;never remove  
  BannedSteamIds[1]=""
  BannedSteamIds[2]=""
  BannedSteamIds[3]="" 
  BannedSteamIds[4]=""
  BannedSteamIds[5]=""
  BannedSteamIds[6]=""
  
  //Message to display why they were ban or what ever you want to put in for why they were ban!
  BanSteamIdsMessage[0]="Enjoy your permanent game ban!"
  BanSteamIdsMessage[1]="Enjoy your permanent game ban!"
  BanSteamIdsMessage[2]="Enjoy your permanent game ban!"
  BanSteamIdsMessage[3]="Enjoy your permanent game ban!"
  BanSteamIdsMessage[4]="Enjoy your permanent game ban!"
  BanSteamIdsMessage[5]="Enjoy your permanent game ban!"
  BanSteamIdsMessage[6]="Enjoy your permanent game ban!"
}


While you may want to ban players from joining your servers, I wouldn’t recommend banning them from playing your game. You will just cause your game to receive negative reviews, and really not gain anything from doing this.

It is for players whom you’ve caught cheating, so you can perm ban them.

I personally wouldn’t worry about cheaters so long as it’s not affecting other players. Instead ban them from joining online games.

And for single player cheating; implement measures to prevent it rather than banning them from playing your game.

It’s still better for someone to play your game and cheat, rather than not play your game at all. Steam drives traffic based on many metrics, one being concurrent player counts. It also notifies all of the player’s friends each time the boot-up your game, which drives a lot of traffic/sales.