How to set up HDRI Environment

I’ve been searching for some walkthroughs of how to use an hdri for lighting and a solid color for the background. I found this video - Unreal Engine 4 HDR - YouTube - but it makes use of an imported sphere on which to project an emissive material which isn’t what I’m after. Specifically I have an hdri that I want to use for lighting while at the same time having a solid background color (or perhaps a gradient). I’m having a tough time finding anything that details this. Does anyone know of a good step by step tutorial that works through this process? Thanks.

If you want a separate background than that of the ambient HDRI source, then use a color material for that sphere and plug in an HDRI into the SkyLight directly when marked “SLS Specified Cubemap.” Use a Stationary or Movable SkyLight depending on your needs. It sounds like you’re lighting a single asset, so Movable is fine.

My problem was that I was using an exr file for my lighting. I didn’t realize it had to be an actual hdr, so when I’d try to drag it to the cubemap slot and it wouldn’t work, it got me confused. Thanks!