So I have a waterfall material set up with normal maps which are connected with a custom panning function (Panner_XY_Scalable):
This is connected from a tiling function (Texture_Tiling):
The entire node connection in the material editor looks like this:
I used a copy of the Lake_Water_01 Material from the Water Planes package to make this and I’m confused on how I can work the scaling water size in with how I have my material set up. I have my panning function in the coordinate input for the Motion_4WayChaos_Normal and not the Absolute World Position as it distorts the material when I rotate it. If needed I can upload the assets.