I’ve just started to learn Unreal Engine 4.26.2 and Blueprints.
I’m trying to set collisions profile name to a Pawn Blueprint class and I have found two ways to do it (I think):
One, inside the Construction Script, and the Other One in the Details Panel.
Which one is the correct one?
Inside the Construction script, I have to set the name of the collision profile by hand in the “In Collision Profile Name” property of the function Set Collision Profile Name. And I don’t know if that is correct.