I have downloaded city sample vehicles but I can’t find the way to implement the destruction. I also have downloaded city simple full project and try to look into blueprint but I can’t find the way to extract the only vehicle folder without crash the engine.
Does anyone have any idea on the process of creating this destructible vehicles? Let’s share the idea together.
This is the content file that left after I deleted the files one by one of CitySample full project. I can open the level without crash the engine and the car have destruction but the texture lost the reference and I can’t compile the project without error.
I think you’ll need to download the full City Sample project for the destruction system.
It’s an advanced system. (A lot of custom work done just for the City project as opposed to a generic supported/maintained vehicle destruction feature in Unreal Engine)
This video will help you begin to understand the systems:
An idea for a different approach: When one of these vehicles is “Destroyed” play Explosion/Smoke particle effect and change the cars material (paint/color) to a black/damaged one.
I appreciate your information. I guess I can’t migrate the destructible vehicle alone because it has too many custom modifications, not only in the features but also in the engine.
It was quite challenging, but I eventually created that destructible vehicle in blueprint only project by learning from the city sample project for a few months. was close to quitting many times. I hope you like this tutorial. https://youtu.be/wnr2AauJjGQ