Two super basic, but related questions:
- When you’re creating a new project, and given the choice between C++ and Blueprints, what is actually the difference in how the project is set up?
- How would I start messing with C++ in a project that was not initially set up to use C++?
I’m pretty new to all this and getting what I can from tutorials, but for e.g. I was doing a tutorial on particle effects just now, and I wanted to start using that project with visual studio. I know in the file menu you can create new classes or projects for Visual Studio, but basically it didn’t work, and I know nothing whatsoever that is helping me get any closer to the dream. Like, I dunno how all this works, so trouble shooting is a nightmare. If there are specific tutorials you think I should check out, they’d be great. ![]()
Thanks!
When you choose the blank or base c++ one it actually has a very small amount of stuff in there, and like I said a blank blueprint has nothing.