Found numerous tutorials on how to use behavior trees etc for setting up AI enemy in the game, however right now i’m simply trying to get everything set up so I can start doing that stuff.
Right now I have a skeletal mesh with animations. What is the next step? Do I create a pawn or character blueprint and include the skeletal mesh in it as a component? The problem with creating a character blueprint is that it has a capsule component as a root which is not what I want. I want to use the physics asset in the skeletal mesh for the collision since this is an enemy. So what would I set the enemy up as?