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How to set up an enemy in the game?

Hello all,

Found numerous tutorials on how to use behavior trees etc for setting up AI enemy in the game, however right now i’m simply trying to get everything set up so I can start doing that stuff.

Right now I have a skeletal mesh with animations. What is the next step? Do I create a pawn or character blueprint and include the skeletal mesh in it as a component? The problem with creating a character blueprint is that it has a capsule component as a root which is not what I want. I want to use the physics asset in the skeletal mesh for the collision since this is an enemy. So what would I set the enemy up as?

Thank you!

Enemies are Pawns possessed by an AIController

Ah yes thank you for the response. :smiley: