This may sound turbo silly, but: How do I set up a new map in game templates, say FPS, in UE4.8.p1
Up until now, I just created a new map, placed a “PlayerStart”, and that was it…
When I do this now with the 4.8.p1, all I get is a static view from the origin and no controls…
If I place a PlayerCharacter Blueprint actor into the level, nothing changes…
What am I doing wrong?
It feels like I started UE4 for the first time… :rolleyes:
Go to your world properties and change the gamemode to something else (dont know if that has changed in 4.8, but normally it should work like that -> currently downloading it)
- add a player start
- delete the blueprint actor from your map
I already tried all game mode options, nothing really works.
I have a pülayer start in the map
Without the BP it doesnt work either. I had added it because the Example map has one in it.
Could you please try it after you finished your install?
-Thanks a lot
Yep, that’s why I’m installing it (but could take a while)
Yes it does
Thanks for the help
Thats the step I was missing…:rolleyes:
I havent looked into the logic of game modes and character setups yet. So is this a “new” approach due to the new character, or is just the template still buggy (like with the arm twitch after jumps)?
I think it’s a buggy template, but normally you use gamemodes to do such kind of stuff -> I always use them