How to set up a new map?


This may sound turbo silly, but: How do I set up a new map in game templates, say FPS, in UE4.8.p1
Up until now, I just created a new map, placed a “PlayerStart”, and that was it…

When I do this now with the 4.8.p1, all I get is a static view from the origin and no controls…
If I place a PlayerCharacter Blueprint actor into the level, nothing changes…

What am I doing wrong? :confused:

It feels like I started UE4 for the first time… :rolleyes:


Go to your world properties and change the gamemode to something else (dont know if that has changed in 4.8, but normally it should work like that -> currently downloading it) :slight_smile:

  • add a player start
  • delete the blueprint actor from your map

I already tried all game mode options, nothing really works. :frowning:
I have a pülayer start in the map
Without the BP it doesnt work either. I had added it because the Example map has one in it.

Could you please try it after you finished your install?
-Thanks a lot :slight_smile:

Yep, that’s why I’m installing it (but could take a while) :wink:

Ok, here we go:

  1. choose the fps gamemode in the world properties
  2. open the game mode
  3. at pawn class you have to choose the fps blueprint
  4. now it should work :slight_smile:

Yes it does :smiley:
Thanks for the help :slight_smile:

Thats the step I was missing…:rolleyes:

I havent looked into the logic of game modes and character setups yet. So is this a “new” approach due to the new character, or is just the template still buggy (like with the arm twitch after jumps)?

I think it’s a buggy template, but normally you use gamemodes to do such kind of stuff -> I always use them :slight_smile: