How to set the spawn distance of the Procedural Foliage tool?

The foliage scalability only affects the grass on my end (in the docs aswell).

The proc foliage tool does indeed auto assign the foliage types, making them FoliageInstancedStaticMeshComponents, if that’s what you’re refering to. The only setting under Scalability in the FoliageTypes is “Enable Density Scaling”, which is supposed to be better left unticked for performance.

The culling distance of the Grass Tool works perfectly, removing grass meshes that have hit the set culling distance; why doesn’t that occure with the proc foliage tool?

Thanks for the response Daniel :slight_smile: