How can I set the size of a UI element in pixel without it changing its size through changing the viewport size?
I want an UI Image to be 512 pixel in width but whatever I do it changes it size when I change the viewport size. I’m using a size box element and the width override of it, inside is is a overlay with the image element inside. I need to be able to change the width override in Blueprint.
This is what scales it based on viewport size, you could also make the curve flat instead but then you have fixed pixel sizes for every UI element which is rarely what you want: