How to set the max depenetration E.g. when the player grab a power up

Hi I’m making a game where you are a cube that is constantly moving forward where if you move to slow you die.
how to set the max depenetration E.g. when the player grab a power up.

PS I’m using a pawn not a character and I’m using add impulse for movement.

The depenetration settings and solver complexity are lurking in the advanced (hidden) panel of the Physics settings tab.