Hi
I am use Xcode and engine version 4.7.
When i add a Slate Widget to my game, it’s compiled with errors and can’t hot load, I find the unreal document said that i need to set up the Slate module dependencies, bellow is what i set in my build.cs file:
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VehicleTest : ModuleRules
{
public VehicleTest(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });
}
PrivateDependencyModuleNames.AddRange(new string] { "Slate", "SlateCore" });
}
after doing this i still can’t make the compile works, so i want to know where I should add the line for set up the Slate module dependencies, or what is the right
layout? Thank you!