didn’t tried till now, will let you know if it works for me
yes, this worked and just needed a little modification due to the engine syntax, I am using the old one v4.20, the most stable and not buggy.
GetControllerRotation
is undefined for me, and GetControlRotation
did the job.
SetActorRotation(FRotator(0, GetControlRotation().Yaw, 0));
Thank You for sharing the knowledge and helping me in my study process.
Oh awesome! I’m just learning myself and so I don’t mind using the bleeding edge buggy stuff for learning only.
(Though that was not an version issue, that was a typo on my part :P)
It’s also GetControlRotation for me too… WHOOPS! hehe.
I edited the original post in case others find it useful without the typos
I’m glad you were able to get it working! Good luck on your journey! See ya around.
ah, ok … I thought it was a version thing, I faced lots of this stuff in my journey
Thanks, and Good luck to you , keep coding this is very fun and interesting, See ya )