How to set such isometric view in my project?

I would like to have such a view in my game, nowhere can I find a tutorial for such a thing, btw, I am a complete beginner, I started my project on a “blank” scheme, I don’t have any player character or anything - this is the view i wanted - THIS is the most fun new city builder I've played all year - Urbek City Builder! - YouTube

This is just a level ( map ) with the camera up in the air :slight_smile:

Use a cine camera actor, then you automatically get this ortho view

Hi NagiKarp,

It’s been a largely ignored/neglected feature, but in your camera (regular camera not cine camera) you can change the ‘Projection Mode’ from Perspective to Orthographic.

Good news though, it looks like Orthographic is getting some love in 5.3 with fancy features such as “shadows” :upside_down_face:

and how can I set so that when I click play the view is just from this camera? because currently the player view always starts simply at coordinates 0,0,0 or where the editor view is currently located

You can make a blueprint that inherits from Pawn. Drop a cine camera in there.

Then put the BP in the level ( where you want it ), and set it in the details to possess player0.

That’s it.

Very different of course if you want it to move around. But then we’re talking about writing the whole game.

well, i wanted it to work like in that video above, where you can zoom in and out and move, will it be difficult for a total newbie like me? maybe you can find some video or thread where this is described step by step?

Yup, you have to write the pawn code, basically.

How about?

it is set like that but it does not work somehow Pasteboard - Uploaded Image it just plays from the position im looking at Pasteboard - Uploaded Image

Where is this ATG game mode coming from?

image

Is this a non-standard setup?

yes it looks like this Pasteboard - Uploaded Image but if i choose the base gamemode it doesnt change anything

Just checking, did you set the pawn to possess player 0?

image

Yes
obraz_2023-07-14_165433477

I don’t know, I’m afraid.

Have you tried it in an empty project?

well, i did some changes and it works! and about that video you posted, i can see that he uses some kind of thirdpersoncharacter to move his camera, i dont have any player character, is it possible to just move the camera with wasd? (and how does it work on mobile?)

Yes, it is. Instead of focusing on a character, you need to tell the camera pawn to focus on the part of the landscape being edited.