I’m making a split-screen game, and trying to allow players to swap between vertical and horizontal split-screen layouts through an options menu.
As far as I know, I can get the settings object the ETwoPlayerSplitscreenType is stored in through Blueprint (Get Maps and Mode Settings), but not actually set it through Blueprint.
It seems a bit odd to me that there would be an easy way to set it in editor through Maps and Modes, but no way to modify it in Blueprint.
Am I missing something / is this addressed in the 5.7 Preview? Is there a node I just haven’t found? The only post I could find on the topic required deriving from the viewport class in C++, but adding C++ isn’t really feasible for my project.