I have a problem with UE 4 widget postition and size logic. I have created two widgets: MainMenu_Options and MainMenu_OptionsGame. MainMenu_OptionsGame must be a child of MainMenu_Options.
P.S. If there are any of tutorials about how actually UE 4 widget sustem works, I shall be grateful for them. Why to use 100+ widget classes with incomprehensible pos and size settings? Why not just to set size and pos relative to parent with a script? Is it possible?
Judging by the hierarchy, the MainMenu_OptionsGame does not need a canvas. You can right click it and replace with child and ensure that all VBs are set to horizontal and vertical Fill.