How to set simple Material on a simple Spline Mesh?

I know that, that tutorial rope video I started with, good one. But my rope sections are completely different in length, some were absolutely long and straight, basically single long cylinder.
So I made my own variation of the spline making function, which would create spline mesh of stock meshes of the same length, just a lot of them. Worked kinda, but another problems came with it, so I am about to give up really:

And I don’t want wrap my rope texture on Unreal spline anymore, I have imported cable mesh which is very good cylinder, ready to use. Just need to figure out how put rope Material on it…

Is there any good tools in Blenders or other 3D modeling applications which would do such thing automatically to the single snaky cylinder?

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