Hi, i’m trying to improve my animation skills on Unreal and i recently tried to set a dancing emote for a character.
The dance animation is composed of 3 differents animations so I figured I needed an anim montage to blend all this animation into 1.
The problem is that the first animation begin from the root position but don’t end on it, and the second and third begin and end on it.
So you’ll understand that there is a linking problem between anim1 and anim 2 as shown below :
I would like to know if any of you have a solution to this ! I don’t want to change the origin point of the 2nd and 3rd animation sequence, so i’m kinda stuck. I tried to look into anim modifier blueprint and through the UE5 doc, but it’s a pretty big piece.
Thanks !